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making bullets visable Well on to my next issue. I'm trying to duplicate springsteens bullet mod, using the common files in the handweapons folder. I've altered everything to use the bullet standard mesh, made them visible, increased the timetolive, changed the Bullet effect, and still I do not see them. any thoughts? |
Re: making bullets visable Mabey slow the velocity down? I dunno it might be worth a shot...I'm too experienced with that stuff but I know the basics. Reply back if it works or doesn't. |
Re: making bullets visable I ditched the concept. |
Re: making bullets visable well wouldnt you need to generate about 150fps, and be very fast to be able to see a bullet? |
Re: making bullets visable Why don't you add a color to the bullet so it becomes visable. the bullets don't have the color code to be able to see it if you add color to the bullet file it will be visable, u don't need to change the speed of the bullet, and invisable object stay invisable, You need to add color in order to see it. |
Re: making bullets visable Here use this effect and you should be able to see it just change the texture,FX and emitters names and make sure these are 0 for you projectiles, and make sure you have addtemplate or add_start_effect for adding effects. ----------------------------------------------------- ObjectTemplate.invisible 1 ObjectTemplate.invisibleAtEndEffect 1 ------------------------------------------------------ rem *** em_n/a_rem change this to yours *** ObjectTemplate.create Emitter em_n/a_rem and this ObjectTemplate.template fx_n/a_rem also this ObjectTemplate.looping 1 ObjectTemplate.startAtCreation 1 ObjectTemplate.addEmitterSpeed 1 ObjectTemplate.emitterSpeedScale 1 ObjectTemplate.startProbability 1 ObjectTemplate.lodDistance 99999 ObjectTemplate.timeToLive CRD_NONE/30/0/0 ObjectTemplate.intensity CRD_NONE/20/0/0 ObjectTemplate.positionalSpeedInUp CRD_NONE/0/0/0 ObjectTemplate.positionalSpeedInRight CRD_NONE/0/0/0 ObjectTemplate.startRotation CRD_NONE/1/0/0 ----------------------------------------------------------------------------------- rem *** fx_n/a *** ObjectTemplate.create SpriteParticle fx_n/a_rem change this ObjectTemplate.texture e_fire4_____rem change this to your texture ObjectTemplate.size CRD_NONE/0.5/0/0 ObjectTemplate.sizeOverTime 0/0.5|0.5/0.5|0.5/0.5|0.5/0.5 ObjectTemplate.drag 3.5 ObjectTemplate.useMipMaps 1 ObjectTemplate.timeToLive CRD_NONE/4/0/0 ObjectTemplate.gravityModifier CRD_NONE/0/0/0 ObjectTemplate.destBlendMode BMOne ObjectTemplate.colorRGBAOverTime 0/200/200/255/50|77/160/160/255/50|100/100/100/255/50__rem_and this it changes the colour of your texture |
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