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-   -   making bullets visable (http://forums.filefront.com/bf1942-modding-mapping-editing/137238-making-bullets-visable.html)

LairdThunder July 29th, 2004 11:34 AM

making bullets visable
 
Well on to my next issue.

I'm trying to duplicate springsteens bullet mod, using the common files in the handweapons folder.

I've altered everything to use the bullet standard mesh, made them visible, increased the timetolive, changed the Bullet effect, and still I do not see them.

any thoughts?

Sgt. Baker July 29th, 2004 04:03 PM

Re: making bullets visable
 
Mabey slow the velocity down? I dunno it might be worth a shot...I'm too experienced with that stuff but I know the basics. Reply back if it works or doesn't.

LairdThunder July 30th, 2004 12:54 PM

Re: making bullets visable
 
I ditched the concept.

Eagle One July 30th, 2004 12:58 PM

Re: making bullets visable
 
well wouldnt you need to generate about 150fps, and be very fast to be able to see a bullet?

frenchy124 August 22nd, 2004 07:33 PM

Re: making bullets visable
 
Why don't you add a color to the bullet so it becomes visable. the bullets don't have the color code to be able to see it if you add color to the bullet file it will be visable, u don't need to change the speed of the bullet, and invisable object stay invisable, You need to add color in order to see it.

dragoon_the_great August 23rd, 2004 05:08 PM

Re: making bullets visable
 
Here use this effect and you should be able to see it
just change the texture,FX and emitters names and make sure these are 0 for you projectiles, and make sure you have addtemplate or add_start_effect for adding effects.
-----------------------------------------------------
ObjectTemplate.invisible 1
ObjectTemplate.invisibleAtEndEffect 1
------------------------------------------------------
rem *** em_n/a_rem change this to yours ***
ObjectTemplate.create Emitter em_n/a_rem and this
ObjectTemplate.template fx_n/a_rem also this
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.startProbability 1
ObjectTemplate.lodDistance 99999
ObjectTemplate.timeToLive CRD_NONE/30/0/0
ObjectTemplate.intensity CRD_NONE/20/0/0
ObjectTemplate.positionalSpeedInUp CRD_NONE/0/0/0
ObjectTemplate.positionalSpeedInRight CRD_NONE/0/0/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
-----------------------------------------------------------------------------------
rem *** fx_n/a ***
ObjectTemplate.create SpriteParticle fx_n/a_rem change this
ObjectTemplate.texture e_fire4_____rem change this to your texture
ObjectTemplate.size CRD_NONE/0.5/0/0
ObjectTemplate.sizeOverTime 0/0.5|0.5/0.5|0.5/0.5|0.5/0.5
ObjectTemplate.drag 3.5
ObjectTemplate.useMipMaps 1
ObjectTemplate.timeToLive CRD_NONE/4/0/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.colorRGBAOverTime 0/200/200/255/50|77/160/160/255/50|100/100/100/255/50__rem_and this it changes the colour of your texture


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