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Neo_uk April 7th, 2004 12:43 PM

MOD Help
 
Hello!

Me and my team are creating a mod, but we're short on people. If you interested in joining our mod team for the mod named : Killing Floor, then please e-mail neokillingfloor@hotmail.com

I need :

Modellers
Coders
Skinners

Once I hav received your e-mail i will tell you the story and whats happening about the mod so far.

Thanks!!
Neo_uk

FlameQuake April 7th, 2004 03:05 PM

Re: MOD Help
 
Alittle description of what the mod will be on would help.

Neo_uk April 8th, 2004 12:41 PM

Re: MOD Help
 
Basically a 28 days later replica. It's different, but goes a long thesame storyline. Infected creatures that can run fast, jump high, and kill easily, and survivors need to stick together, and beat the living *$%£^" out of them, its Melee based, but does will have effective projectile use in it. It's going to play with the more exciting part of battlefield, and the teamwork side. Because i've found battlefield to be very independent, and i dont think it was designed for that. So it will be teamwork enhanced and more exciting rather than:

"Get in a helicopter, fly around, shoot some people, get killed, wait for another helicopter, get mad when someone gets in it, shoot at the helicopter, wait again, get in the helicopter, fly around, shoot some people, kill a teammate, say sorry, they hate you, you die, and then it repeats itself... again, and again and again etc. etc. etc."

Thanks,
Neo_uk

Burrahobbit April 9th, 2004 02:44 PM

Re: MOD Help
 
I would want to help if i knew how to work the MDT program. I tried it and got farther than my older brother though :spank: . Anyhoo, if anytype of lessons are included than PICK ME!!!! I dont think there would be though. Justa wanted to check. Hasta Lueggo! :cya:

Neo_uk April 11th, 2004 12:20 PM

Re: MOD Help
 
Burrahobbit, ur enthusiasm is great :P, but can u do anything? I kno u said u cant get your head round MDT, but can u model, skin, code or animate?

We'll have a website up soon, and when it's done, the URL will be posted here.

Thanks,
Neo


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