For a long time there have been no news about EoD, but as mentioned some months ago we're working on a new thing.
>>We<< is primary me, Lotte, last man standing in the dev team at the moment.
Jackson, ike and Trahn Lee want to follow later perhaps, Killboy sadly has left the team without any comments.
Well, what about the new thing...?
EoD will break away from Battlefield and get a commercial stand-alone game on a new game engine with complete new content and it's own code.
The game engine is Unity 3D
and for some impressions about the possibilities you may watch these videos in fullscreen and High Quality: Tropical Jungle Demo The Butterfly Effect
or play some demos on the Unity 3D website (Gallery / Made with Unity |_ or _| Gallery / Unity Demos)
Nice, isn't it?
Of course this is a monster-project for one person and I'm not able to do everything on my own so a lot of things must be bought, for example models, animations and network code.
And to scale down the expectations: it will not be a game like the big gamestudios create in a year, but perhaps a game with fun and nice gameplay and with moderate system requirements.
And it will not be just a copy of the old game. There will be many new things, new controls, new effects, new gameplay things and much more, so it will take a long time to get all these things running. But the target is 2013.
Unity can build the game for PC, Mac, Linux, xBox, Wii, iOS, Android, Webbrowser and some more, but the main attention is getting the game run on PC, Mac, Linux and Webbrowser. Console perhaps - if there are no technical obstacles.
I'm working on the side on this project since october 2012 and double-fulltime since january and have learned a lot, so I'm pretty sure to get this little baby alive some day. And because of that I've cancelled my job (after 20 years) for a big american automaker. This was one risky step for me, one giant step for mankind
Because of all the work that has to be done, there won't be much informations in the next months so please be patient and use the forums for questions and suggestions. You may talk english or german in the forums.
If you just want to contact or support or sponsor me in any way please send a mail to email@example.com
Of course the game will get a new website cause it's no modification anymore and once the gamestudio was founded and all the bumf is done it will be posted here and this site (eodmod.org) will be frozen.
Hope to see you in the new jungle some day and duck if your hear a loud voice saying it: enemy spotte lotted!
PS: Informations about the new game will be on the mentioned new website, not here.
Ok, one simple 5% WIP shot from 'We Were Soldiers Once' with day-night effect in a 30 min. timeline: http://www.eodmod.org/news/news_pics/eod3_news.jpg Ich finde die Idee und die Bilder sehr gut.
Die beiden Videos hab ich mir auch angeschaut.
Da steckt richtig Leben drin.
Die Stadt ist wie ein Kino Comic Animiert und der Wald im 2. Video sieht schon verdammt echt aus.
Für dass das es von März 2012 stammt echt sehr gut.
Die ganze Technik entwickelt sich ja ständig weiter.
Aber zum Spielspaß ist das völlig ausreichend und sieht Klasse aus.
Bin mal auf die ersten Effekte und Maps von EoD 3 gespannt.
Die aktuelle Eve of Destruction 2.51 Mod für BF 1942 ist aber auch schon sehr gut geworden! Hier kannst du Eve of Destruction 2.5 + 2.51 Hofix kostenlos downloaden: Eve of Destruction » Downloads » BF-Games.net
Name: [hslan] EoD Classic 2.51 |
Game: Battlefield 1942
Browse: Battlefield 1942 Servers
Server Address: 188.8.131.52 Port: 14567