NEW! Battle of Coruscant Map

This is a discussion on NEW! Battle of Coruscant Map within the BattleFront 2 General Discussion forums, part of the Star Wars: Battlefront 2 category; I'm going to make my own with Dragonum's models (these are new detailed movie-like models given only to GT members) ...

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  #1  
Old June 18th, 2007
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Default NEW! Battle of Coruscant Map

I'm going to make my own with Dragonum's models (these are new detailed movie-like models given only to GT members) scaled down to 1/4 of their orignial size. There's going to be the a modified version of the CIS coreship with fixed collision and added hangars. Here's how the map will work

20-25 ventanators
30 - 35 munificents/recuscants
5 - 6 CIS coreships
1 providence cap ship (IH)

I will try to cram as many fighters into the hangars as I can. For every 8 Arc170s, there will be one V-wing. For every 5 droid fighters there will be one tri-fighter. The ventanators and CIS frigates will have the heavy rapid fire turrets that you see in the movie that create the effect of thousands of lasers flying everywhere and constantly bombarding the enemy ships and flyers. All of the cap ships and frigates will be placed in the same places as you see them in the movie. I have also modfied all of the fighters (this is almost complete):

-Arc170: Pilot; green thinner lasers with higher damage rate and slower overheat time, also more accurate, proton torpedos now have gold trail effect
Copilot; homing rockets
Rear gunner; has back position that shoots Imp interceptor cannon

-V-wing: weapons changed to that of shipped jedi starfighter, health, speed, stamina, and agility also dramatically changed

-Jedi starfighter: won't be accessible to player, outrageously high speeds and agility with highly over powered cannons and standard homing rockets, only two in entire battlefield

-Droid Starfighter: same lasers as Arc170 accept red, proton torpedos now have blue trail effect (may change to match movie)

Tri-fighter: A-wing cannon instead of Tri-droid chaingun (VERY powerful), standard homing rockets

Just a couple more notes:
-No dropships or landing parties
-IH will not be accesible to player (it is also invincible, and can not be attacked by AI but still has active turrets)
-About 200 rep fighters; 600 cis fighters

I know this sounds huge and thats why I made the cap ships and frigates 1/4 of the orignial size. I don't know if I already said this but I'm already about 90% done with the fighters. Just have to make a couple of tweaks.

The reason I'm announcing this now is so that I can put pressure on myself to finish it this time. So put pressure on me to finish it.
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  #2  
Old June 18th, 2007
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800 fighter WILL crash the game, without any question.
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Old June 19th, 2007
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Sweet I'm gonna ask you about that later :P

It doesn't really matter, it was just giving you an idea of the ratio of rep fighters to cis fighters (1:3). I will change some of these things as the map progresses.

Last edited by Datarock; June 19th, 2007 at 09:26 AM.. Reason: Posts Merged
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Old June 19th, 2007
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Hmm, anyway to get the Venators main hangar to open up? That way you'll easily cramp all rep fighters in. But you won't be making any model improvements are you?
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Old June 19th, 2007
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release it!
release it!
release it!
release it!
release it
release it!
release it!
release it!
release it!
release it!
!
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Old June 19th, 2007
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Dude I already said that they're just Dragonum's models.
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Old June 20th, 2007
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Oh yea sorry, didn't catch that....

No screenshots?
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Old June 21st, 2007
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I told you I've only edited ODFs so far. I don't want to edit them after placing the objects cuz if I do and I decide to change something, I have to go back and redo everything.
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Old June 21st, 2007
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Ok just so everyone knows, I'm working on getting the polys reduced for the ships
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Old June 23rd, 2007
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how long do you thinks it takes?
have ya got a release date?
are there hero's playable in space?
How much do ya have to do?
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