NEW! Battle of Coruscant Map
This is a discussion on NEW! Battle of Coruscant Map within the BattleFront 2 General Discussion forums, part of the Star Wars: Battlefront 2 category; Originally Posted by bobfinkl There are a lot of venators just not very visible, I did read the last two ...
| BattleFront 2 General Discussion Discuss anything related to Star Wars BattleFront 2 here. |
![]() |
| | LinkBack | Thread Tools | Rating: | Display Modes |
|
#701
| ||||
| ||||
| Quote:
|
|
#702
| ||||
| ||||
| Does he have a lucrehulk? Because that's the droid control ship in episode I that Anakin destroyed..... and that's what I'm making.
__________________ |
|
#703
| ||||
| ||||
| No, he doesn't. I know AceMastermind made a lucrehulk, although it was a bit buggy. Search on www.gametoast.com It should be under "released assets" |
|
#704
| |||
| |||
| Make sure the Lucrehulk has the CIS paint job. An Episode I lucrehulk wouldn't have one. |
|
#705
| ||||
| ||||
| I'm not very good at skinning but I can map pretty well, I'll watch the movie and then skin it as I see fit. Don't worry the map will be good I won't leave any detail out, and I mean everything that bf2 can handle. This will be my best map so far, but before I make it I'm making a practice map to see how the space mapping works and how to fit everything into it. I will post a thread when I start working on it .
__________________ |
|
#706
| ||||
| ||||
| Okey... So in the coming days -adding backpackless droids (by ace mastermind) -taking out marines -Adding new cis missile -Replacing the R2 unit on the jedi fighter -new expire effects -droid fighter exhaust effect Most of these things are done, or almost done, they just need to be put in-game. |
|
#707
| ||||
| ||||
| Taking out the Marine? Whats Space without Marines... |
|
#708
| ||||
| ||||
| pure dogfighting wo-t
__________________ ![]() I can ALWAYS see you |
|
#709
| ||||
| ||||
| Just remember don't let the pilots do the spawn killing instead of marines .
__________________ |
|
#710
| |||
| |||
| I thought there was going to be security droids and stuff to prevent piolet spawn killing and to man the turrets. |
![]() |
| Bookmarks |
« Previous Thread
|
Next Thread »
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [WIP] Siege - Battle over Coruscant | Darth NormaN | SW:JK3 Modding, Mapping and Editing | 80 | February 26th, 2009 09:23 PM |
| Coruscant Maps | (RS) Rogue Leader | BattleFront 2 General Discussion | 6 | October 24th, 2006 01:35 PM |
| Coruscant please | shadepheonix2000 | SW:JK3 Modding, Mapping and Editing | 5 | November 8th, 2004 04:54 PM |
| Laggy Coruscant | Jedi_Bob | Jedi Academy General Discussion | 0 | October 1st, 2003 09:18 PM |
All times are GMT -7.







. 
. 



Linear Mode

