NEW! Battle of Coruscant Map

This is a discussion on NEW! Battle of Coruscant Map within the BattleFront 2 General Discussion forums, part of the Star Wars: Battlefront 2 category; 1) ODF files are text files, open them with notepad or any other text editor. 2) .MSH files are models, ...

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  #21  
Old June 27th, 2007
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1) ODF files are text files, open them with notepad or any other text editor.
2) .MSH files are models, they cannot be opened by milkshape. The only way to properly make these models is with XSI, which must be 4.2 Foundations or higher to use the Pandemic Export tools to export them to .msh. The only way to edit the .msh files is by downloading and registering the 3D object Converter and exporting the .msh to wavefront .obj, and importing the .obj into XSI.
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  #22  
Old June 28th, 2007
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I love mind games =). And Milkshape 3D sucks.
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  #23  
Old June 28th, 2007
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hope this map comes out good. cause i WILL be waiting(layin on da' pressure!)
  #24  
Old June 28th, 2007
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Thank you Arcane for explaining that :P

I'm currently assembling the rep ship with all the turrets to make sure they work together well

Ok the rep ship is almost finished and I will take a pic of it exchanging fire with a CIS frigate

The rep ship is finished and I will post a pic of it as soon as I figure out whats wrong with it :P

Last edited by Datarock; June 30th, 2007 at 10:00 AM.. Reason: triple post?!
  #25  
Old July 1st, 2007
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Screenshots!!

rep ship

  #26  
Old July 1st, 2007
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Wow I was going to ask when you would post a picture wow is that what zeroedit looks like? looks kinda easy is it? I still won't work on mine, but I would love to make a map with that program.
  #27  
Old July 2nd, 2007
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Zeroedit is complicated at first, but it gets easier after a while. Anyway, nice work Trainmaster. Is that ship a completely new model?
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  #28  
Old July 2nd, 2007
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That ship kinda looks like it has a hanger in the front bow dose it?
  #29  
Old July 2nd, 2007
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It has an opening there. It connects to the main hanger.
  #30  
Old July 2nd, 2007
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Yeah ZE isn't anywhere near as easy as it looks. Probably one of the least user friendly things I have ever used (in fact all of the BF2 modtools are like that)

Just a couple of notes. These models were made by Dragonum and NOT me. I've made minor size adjustments and added and edited the turrets (harder than it looks)

There's also some weird MSH in game gltiches that have to do with resizing it. We are working on the problem now.

More screenies

One of the CIS frigates


This is the front entrance to the rep ship


Side of rep ship (including side hangar)



Underside Hangar (I may or may not add an SPHAT depending on the memory thing)



This is the interior, you can see the top entrance here



This is looking the other way. Fighters spawn in those little rooms off to the side. At the other end is the front entrance


Last edited by trainmaster611; July 2nd, 2007 at 04:24 PM..
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