NEW! Battle of Coruscant Map

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  #151  
Old September 12th, 2007
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But what about the answer to my question?
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Old September 12th, 2007
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I would like to ask a question Is there going to be alot of auto turrets firing at enemy craft to make it realistic and at the main ships.


Well I would but the problem is I updated to windows Vista (DONT GET IT) and the thing is I have the map it has some bugs like for some reason the ai likes to do a september 11 style crashes in to the the ships (got to fix that) and 2 of the acc like to have a destruction derby (I mean they like crashing it to each other lol) BUT the biggest problem is that Zero editor doesn't work in Vista (theres a thread already about it I dont want to spam this up)
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  #153  
Old September 12th, 2007
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Please see Page 6
  #154  
Old September 13th, 2007
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mhh can u post a link cuz i cant find it.
can u give the marine the restore ship health thingy???
  #155  
Old September 13th, 2007
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If marines could restore a ship's health, what would be the point of piolets?
  #156  
Old September 13th, 2007
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Marines restoring the cap ship health? It sounds kind of dumb but it might help the gameplay. I'll consider it.

Unless you mean fighters. Then what would be the point of pilots?

The BOC Sides Beta is finished being cleaned and munged and is being distributed to the beta testers.
  #157  
Old September 13th, 2007
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wel i meant the fighters but i have a better idea what bout that marines restore let's say the shield hardpoint faster than pilot cuz it takes forever to repair the shields once they are down =D

i mean with a fusion cutter >.>
  #158  
Old September 13th, 2007
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Here's a couple of small suggestions:

The CIS capital ships aren't called "coreships". That's the name of the detatchable sphere-shaped thing in the center. The entire thing is called a "Lucrehulk-class battleship". I'd also suggest that you include more than six of them.

Also, if you should change the color-coding of the droid marines to brown to match the security droids in the movie. I still am not entirely clear on what the marines are for, however.
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Old September 14th, 2007
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Hmmm *rubs chin* nevermind
I agree the shields take forever to repair by the time you have fixed them theres nothing left for the shield to protect. I have a better idea can you make the sheild regenerator repair its self of coures put a decent timer on it. It would be great more time spent attacking them and the battles would last longer.
(I might do that to my map if I ever get zero edit back up stupid runtime thingy)
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Old September 14th, 2007
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Quote:
Originally Posted by cerberi_force View Post
Hmmm *rubs chin* nevermind
I agree the shields take forever to repair by the time you have fixed them theres nothing left for the shield to protect. I have a better idea can you make the sheild regenerator repair its self of coures put a decent timer on it. It would be great more time spent attacking them and the battles would last longer.
(I might do that to my map if I ever get zero edit back up stupid runtime thingy)
I agree with the shield generator thing that would be great...
But please keep the capital ships to scale becouse I have a space map where the Venators where bigger the then core ships. And if you look closely at the BoC beginning of EP.III even before the ''dialoges'' starts you see around 3 Venator attacking a single core ship.
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