NEW! Battle of Coruscant Map

This is a discussion on NEW! Battle of Coruscant Map within the BattleFront 2 General Discussion forums, part of the Star Wars: Battlefront 2 category; Originally Posted by shadow0 damn oO cant wait for this map oO and yea it would be awesome if some ...

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  #141  
Old September 11th, 2007
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Originally Posted by shadow0 View Post
damn oO cant wait for this map oO

and yea it would be awesome if some one makews a map ove rthe DS II oO
Yeah totally !!!
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  #142  
Old September 11th, 2007
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i'm gonna have to clear out my addon folder except for any exceptionally good maps if i want to get this one...
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phosphorus, nuff said...
  #143  
Old September 11th, 2007
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I've looked over the whole thread, and this map looks great! Finally, somebody is getting space battles right.

What I'm wondering, though, is what the ordinary Clone Troopers are for if there's no dropships or landing parties.
  #144  
Old September 11th, 2007
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Originally Posted by Big Business View Post
I've looked over the whole thread, and this map looks great! Finally, somebody is getting space battles right.

What I'm wondering, though, is what the ordinary Clone Troopers are for if there's no dropships or landing parties.
Well, none. I think that they should remove the ordinary's if the remove the dropships.

BTW: Welcome...
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  #145  
Old September 11th, 2007
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Originally Posted by philip98188 View Post
Well, none. I think that they should remove the ordinary's if the remove the dropships.

BTW: Welcome...
Trainmaster created an entirely new skin for the regular clone troopers, though, which means he obviously intends to keep them. I'm wondering why.(Not that I'm complaining, I'm tired of always fighting as the 501st. This'll probably be the first truly accurate map.)
  #146  
Old September 11th, 2007
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This map is going to be awesome when it comes out may I ask how percent done is it (just guess).

800 fighters I am not going to release it or any thing (For my use only) but I made a map with 6 ventors and 6 CIS munificents/recuscants and a core ship with some turrets and about a totally of 600 fighters and bombers and it lagged a bit but it was really fast with how much action was going on.
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  #147  
Old September 12th, 2007
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Originally Posted by cerberi_force View Post
This map is going to be awesome when it comes out may I ask how percent done is it (just guess).

800 fighters I am not going to release it or any thing (For my use only) but I made a map with 6 ventors and 6 CIS munificents/recuscants and a core ship with some turrets and about a totally of 600 fighters and bombers and it lagged a bit but it was really fast with how much action was going on.
Why won't you releace it ??? I've been waiting for some good space maps for so long...

Quote:
Originally Posted by Big Business View Post
Trainmaster created an entirely new skin for the regular clone troopers, though, which means he obviously intends to keep them. I'm wondering why.(Not that I'm complaining, I'm tired of always fighting as the 501st. This'll probably be the first truly accurate map.)
Yah I agree always fighting as the ''elite'' 501st is boring...
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  #148  
Old September 12th, 2007
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Quote:
Originally Posted by cerberi_force View Post
This map is going to be awesome when it comes out may I ask how percent done is it (just guess).

800 fighters I am not going to release it or any thing (For my use only) but I made a map with 6 ventors and 6 CIS munificents/recuscants and a core ship with some turrets and about a totally of 600 fighters and bombers and it lagged a bit but it was really fast with how much action was going on.
yea plz release it such a map will be great plz
  #149  
Old September 12th, 2007
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Yeah, I'm going to have to cut down on the number of fighters for people with lower ends pcs (including myself). It will probably be reduced to around 550 so the map doesn't crash.

If you want a huge space map, Hebes24 made a map called Space Takyvaeri uewgbh something something. It was featured here not too long ago. Check it out.
  #150  
Old September 12th, 2007
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Quick update: the Sides Beta is finished and I'm going to clean and munge and distribute it to my Sides beta testers.

I've also been delayed (again) on the rep ship by the inexistence (if thats a word) of a certain texture. Kudos to AceMastermind for once again bailing me out.
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