October 6th, 2005
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| Aerospace Engineering FTW!
Join Date: May 19th, 2004 Location: University of Florida, USA Status: Available Rep Power: 26 | Have you noticed this? This is taken from my clan website, I was with him when it happened: Quote: |
Originally Posted by Bladescorpion Incase you don't know, some ppl claim that mines and clamores can be destroyed by explosives now. i will test later.
Also something weired happend on Wake:
Just wanted some clarification on this. I have not seen this happen before and I have been playing since launch and demo days.
Earlier today, I was playing on Wake, I destroyed the Chinese artillery at the start of the round. Then, I captured the airfield flag. After some minutes had passed, a single artillery gun was repaired, and all 3 of them showed up as being US controlled, in addition to the 3 on the middle island. It even showed up as team vehicle damage when I put a single c4 on it. Unless I am mistaken on prepatch, the commander always retained his artillery, and putting c4 on the enemy artillery was the only way to neutralize it. I have never seen artillery captured before when the flag turned.
I do not remember this happening on any other prepatch map. Have I overlooked this since BF2 release, is it a Wake only thing, or has 1.03 added this to all maps? Or is it a glich, or my imagination.
PS:
I was on the US team the entire time. | I do remember in the demo being able to "confiscate" enemy artillery by controlling the base it is located in. I thought it was an awesome idea, distinguishing certain bases as more important than others. When the game was released, it was no longer the case. Have you noticed this feature returned in the full version 1.03?
What about detonating mines/claymores with explosives, does this work now? |
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