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-   -   Battlefield 2: Special Forces (http://forums.filefront.com/battlefield-2-general-discussion/205082-battlefield-2-special-forces.html)

azndethman July 13th, 2005 09:13 PM

Battlefield 2: Special Forces
 
http://pc.ign.com/articles/632/632446p1.html

the new exp. pack 4 bf2 :)

Oblivious July 13th, 2005 09:27 PM

Re: Battlefield 2: Special Forces
 
Sounds good. We'll see how it stacks up against the mods that are sure to be rolling out before this expansion comes.

I'm sure I'll buy it regardless though, after all, it is more BF2.

Flodgy July 13th, 2005 09:47 PM

Re: Battlefield 2: Special Forces
 
Its already given me a mod idea :D they better test it and make it less full of bugs this time.

Mr_GRiM July 13th, 2005 10:33 PM

Re: Battlefield 2: Special Forces
 
wow that looks nice, and cool this one really promotes teamwork! and i think its gonna be great, dood grapplin hooks and zip lines, niiiice, ive always like the spec forces, their soo cool and mysterious. this reminds me of some splintercell or metal gear, so that online.......sweeeet shit, hopefully its ass cool as they say it is. i lveo games where u sneak around and infantrate a building undetected, and u got a good team, ill def. get this game, but by that time im pretty sure there will be a mod just like it, we'll see

slimshady17 July 13th, 2005 10:54 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by Oblivious
Sounds good. We'll see how it stacks up against the mods that are sure to be rolling out before this expansion comes.

If we get them before the expansion pack comes out. :P

Flakpanzer July 13th, 2005 11:01 PM

Re: Battlefield 2: Special Forces
 
The expansion pack will pwn.


Good game, Grim! Should play again sometime!

Agent_0range July 14th, 2005 03:11 AM

Re: Battlefield 2: Special Forces
 
Yeah that looks pretty cool. What I do like about the expansion pack is that instead of the run of the mill more maps and gear, its adding a different style of gameplay as well, focusing more on light infantry, changing the way the game will be played too. Kudos to DiCE if they can pull it off.

w00t British SAS!

Pethegreat July 14th, 2005 05:20 AM

Re: Battlefield 2: Special Forces
 
Hopefully the game will be at Bf1942 1.61 patch standard by then(everything is worked out)

Looks nice, I just hope it is not $50.

Flodgy July 14th, 2005 05:35 AM

Re: Battlefield 2: Special Forces
 
Having our luck with EA so far it will most likely be more :/

FactionRecon July 14th, 2005 07:09 AM

Re: Battlefield 2: Special Forces
 
Seems like they've almost forgotten about BF2 already...what's the deal? you can't start on another game until your first one is SOLID at least!

Evil_Tim July 14th, 2005 09:00 AM

Re: Battlefield 2: Special Forces
 
I bet there gona cut out some of that stuff; its happend in about every EA game.

[SYN] hydraSlav July 14th, 2005 09:56 AM

Re: Battlefield 2: Special Forces
 
Bah... Dice Canada is working on that... We all remember what happened last time Dice Canada did something for BF-series.... ;)

Darkfire001 July 14th, 2005 10:18 AM

Re: Battlefield 2: Special Forces
 
I can't believe this, those of you already looking forward to an expansion for a disfunctional game?

EA should at least finish the existing game before they try to sell us more add-ons.

Concept of the expansion looks great, and should be lots of fun. Problem is I already paid $50 for a game that should work fine, and well people...it doent.

slimshady17 July 14th, 2005 11:07 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by Darkfire001
I can't believe this, those of you already looking forward to an expansion for a disfunctional game?

EA should at least finish the existing game before they try to sell us more add-ons.

Concept of the expansion looks great, and should be lots of fun. Problem is I already paid $50 for a game that should work fine, and well people...it doent.

First of all the expansion pack is being done by a different office/group than the one that does the patches. And no game with the complexity of BF2 is going to be be perfect by release. Besides you could have tried the demo before you bought it and you would have known what the issues were.

Rikupsoni July 14th, 2005 11:08 AM

Re: Battlefield 2: Special Forces
 
Nightvision is useless, look at pic without, it's more clear and you can see more far.

I won't be buying this probably, when FH and other mods are out this will be The Road To Rome.

sbn July 14th, 2005 07:38 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by slimshady17
And no game with the complexity of BF2 is going to be be perfect by release. .

Ever heard of Call of Duty? Return to Castle Wolfenstein? Enemy Territory? etc.. All these games came out with hardly any of the gameplay issues that BF2 has. Hell, most of the time BF2 is not even playable, that is if you can even get around that horrible game browser to even find a game. Oh, of course there is a patch for that right? Oops, no the patch got recalled. People need to stop smoking the EA public relations dope and face reality.

Quote:

Originally Posted by slimshady17
Besides you could have tried the demo before you bought it and you would have known what the issues were.

The demo gave very little indication of how flawed this game was. Why oh why are people continuing to make excuses for this game? You are all like alcoholics denying they have a problem.

Fact is EA should be concerning itself 110% with fixing this flawed piece of crap before considering releasing an addon.

phoenix12 July 14th, 2005 08:21 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by sbn
You are all like alcoholics denying they have a problem.

Fact is EA should be concerning itself 110% with fixing this flawed piece of crap before considering releasing an addon.

Agreed... I think people are too optimistic about this game because they want it to be good, rather than being objective and rating it for what it is.

Let your money do the talking... boycott the expansion until the base product is attended to.

zero_zero July 14th, 2005 11:43 PM

Re: Battlefield 2: Special Forces
 
The base product is fine, if you dont like dont buy it.
I dont really like the idea of this expansion.
It's more about covert operations then about all out warfare.
And the grapling hook isnt my cup of tea, I have feeling its gonna be kinda the same maps only without ladders so you'll be forced to use that stupid thing.

slimshady17 July 15th, 2005 12:28 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by sbn
Ever heard of Call of Duty? Return to Castle Wolfenstein? Enemy Territory? etc.. All these games came out with hardly any of the gameplay issues that BF2 has. Hell, most of the time BF2 is not even playable, that is if you can even get around that horrible game browser to even find a game. Oh, of course there is a patch for that right? Oops, no the patch got recalled. People need to stop smoking the EA public relations dope and face reality.

Did you read what I said? I said with the compexity of BF2 this includes squads, commander and commander abilitys, built in VoIP, a variety of vehicles, 3 different map sizes per map, all the different kits, unlockable weapons. Do any of the games you listed have those? No. Also the browser is not entirely BF2's fault, almost every game that uses the GameSpy server browser has issues.

Almost any problems other than the server browser are you're computer, I've got an out-of-date 1.8 ghz AMD Athlon 2500+, 1gb (1x512 PC3200, 2x256 PC2100) of ram, and an ATI Radeon 9600xt 128mb. I get about 40-50 FPS in a full 64 person server and I never get any lag on a server that can handle the amount of players it hosts.


Quote:

Originally Posted by sbn
The demo gave very little indication of how flawed this game was. Why oh why are people continuing to make excuses for this game? You are all like alcoholics denying they have a problem.

Fact is EA should be concerning itself 110% with fixing this flawed piece of crap before considering releasing an addon.

Well then return it, most stores give you atleast a week to return the game and get you're money back.

-Ghost- July 15th, 2005 12:35 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by Pethegreat™
Hopefully the game will be at Bf1942 1.61 patch standard by then(everything is worked out)

Looks nice, I just hope it is not $50.

Expansion packs are usually $20 to $30. But with the recent increase in the price of games, who knows how much it'll clost?

phoenix12 July 15th, 2005 01:26 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by slimshady17


Well then return it, most stores give you atleast a week to return the game and get you're money back.

$50 should buy a finished, polished program. Yeah, it has a lot of features like voip, squads, etc... but if something as simple as stability is traded for fluff like that, that's a problem. Yes, maybe some players don't maintain their boxes and it's their fault the game crashes or lags, but we are customers with a voice and not blind mice. Loyalty only goes so far. It's not fair to use the Battlefield name just to sell games, the game should stand on it's own. Hopefully this one does that.

I'm still holding off on buying this game though until I see patches that help. I'd recommed the same when the exp pack is out too. Let EA know we have standards and expectations.

zero_zero July 15th, 2005 01:44 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by phoenix12
$50 should buy a finished, polished program. Yeah, it has a lot of features like voip, squads, etc... but if something as simple as stability is traded for fluff like that, that's a problem. Yes, maybe some players don't maintain their boxes and it's their fault the game crashes or lags, but we are customers with a voice and not blind mice. Loyalty only goes so far. It's not fair to use the Battlefield name just to sell games, the game should stand on it's own. Hopefully this one does that.

I'm still holding off on buying this game though until I see patches that help. I'd recommed the same when the exp pack is out too. Let EA know we have standards and expectations.

You dont even have the game, so you dont know what you're talking about.
I can tell you this, you're missing some great fun.
Plz. continue bitching about something you dont know, you're only dissing yourself.

sejanus July 15th, 2005 05:31 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by slimshady17
Besides you could have tried the demo before you bought it and you would have known what the issues were.

Yeah right like the demo really showed what all the problems were!!! get real.


They should concentrate on getting BF2 PLAYABLE before spouting news of an expansion...

and while yes I agree that not all games are perfect when they come out and I can live with that, I can't understand why with the previous experience they had with BF42 didn't teach them something..

S

zero_zero July 15th, 2005 06:26 AM

Re: Battlefield 2: Special Forces
 
DELETED

Post edited by: AK
zero_zero, your opinions are welcome, your abuse isn't, please review the rules of posting!

phoenix12 July 15th, 2005 08:52 AM

Re: Battlefield 2: Special Forces
 
How eloquent.. thanks a lot, that post really shed light on the subject.

GreatGrizzly July 15th, 2005 09:46 AM

Re: Battlefield 2: Special Forces
 
whats the deal? BF2 is great!

I dont get any of the mentioned problems.

And as with all games, the edges are rough and will get fixed.

apocalypse_kid July 15th, 2005 10:28 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by sbn
Ever heard of Call of Duty? Return to Castle Wolfenstein? Enemy Territory? etc.. All these games came out with hardly any of the gameplay issues that BF2 has.

I have been on the forums helping ppl since before RTCW came out, and I can tell you there were MANY problems, the RTCW forums were as thick with ppl complaining and asking for help as the BF2 forums are now. Black screens and crash to desktop on startup, unplayable due to lag, can't connect to servers, won't run on my TNT, Virge S3, can't find servers due to dicky game browser, HACKS, OMG the hakzors, the cheaters, the TK'ers :rolleyes: , etc, etc, any of that sound familiar? RTCW went through MANY patches, 1.1, 1.3, 1.31, 1.32, 1.33, 1.4, 1.41. . Enemy Territory is built on the already much patched RTCW code base, COD went through 5 patches also, if they were that good on release why so many patches?

Most ppl play these games with no issues (including BF2), so it may have played fine for you, but if you were here helping ppl at the time you would have a different perspective. No game based on an entirely new code base have ever come out with none or few issues, games on a pre-existing code base have far fewer problems than their parent games.

BF2, being the first game on this particular code base, will of course have many problems, and it's a well known fact that no amount of sensible intelligent beta testers can find the bugs and flaws that a single manic 13yo can uncover in a few minutes (no offense to the 13yo's reading this, but I am sure you know what I mean), and that's simply because they are not there LOOKING for bugs, they are testing the included features to make sure they work, thus Beta testing, not bug hunting, also you can't beta test 300,000 ppl all trying to play at once so the server side and stats were bound to be a bit iffy from the start, the same, I recall, happened to RTCW, even up to version 1.31 they were still "addressing server issues", in their parlance.

Many ppl have have long experience of previous multiplayer games, and I, like may of them, believe BF2 is not unusually buggy for a first release. It's how those bugs and problems are addressed that counts. DICE have a good history of releasing patches to fix problems. The revenue generating add-ons, were, in my opinion, a mistake, and probably generated by EA pressuring DICE not to release to much free content, so it's highly unlikely I will be buying the add-on after being sucked in by RtR, also I expect features that are advertised in the add-on to quickly become available in mods.

AK

:smokin:

slimshady17 July 15th, 2005 10:59 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by sejanus
Yeah right like the demo really showed what all the problems were!!! get real.

Quote:

Originally Posted by SlimShady17
Well then return it, most stores give you atleast a week to return the game and get you're money back.

Quote:

Originally Posted by phoenix12
$50 should buy a finished, polished program.

That's not true just because a game is $50 doesn't mean anything, that's just how much the publisher decides to sell it for if you don't like paying it for a game that you think isn't worth it, don't pay it! Look at Tribes: Vengeance, they game retailed for $50 in October 2004 and it stayed that way for about 2 months. The game had some bugs, the community was promised a patch by December then it was delayed un till January then March, by April there was still no patch and it was right this time that VUG (the publisher) dropped all support for the game and you can now find it in the bargain bin for $15. That just goes to show that the price does not determine the quality of the game.

[SYN] hydraSlav July 15th, 2005 11:31 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by apocalypse_kid
I have been on the forums helping ppl since before RTCW came out, and I can tell you there were MANY problems, the RTCW forums were as thick with ppl complaining and asking for help as the BF2 forums are now. Black screens and crash to desktop on startup, unplayable due to lag, can't connect to servers, won't run on my TNT, Virge S3, can't find servers due to dicky game browser, HACKS, OMG the hakzors, the cheaters, the TK'ers :rolleyes: , etc, etc, any of that sound familiar? RTCW went through MANY patches, 1.1, 1.3, 1.31, 1.32, 1.33, 1.4, 1.41. . Enemy Territory is built on the already much patched RTCW code base, COD went through 5 patches also, if they were that good on release why so many patches?

Most ppl play these games with no issues (including BF2), so it may have played fine for you, but if you were here helping ppl at the time you would have a different perspective. No game based on an entirely new code base have ever come out with none or few issues, games on a pre-existing code base have far fewer problems than their parent games.

BF2, being the first game on this particular code base, will of course have many problems, and it's a well known fact that no amount of sensible intelligent beta testers can find the bugs and flaws that a single manic 13yo can uncover in a few minutes (no offense to the 13yo's reading this, but I am sure you know what I mean), and that's simply because they are not there LOOKING for bugs, they are testing the included features to make sure they work, thus Beta testing, not bug hunting, also you can't beta test 300,000 ppl all trying to play at once so the server side and stats were bound to be a bit iffy from the start, the same, I recall, happened to RTCW, even up to version 1.31 they were still "addressing server issues", in their parlance.

Many ppl have have long experience of previous multiplayer games, and I, like may of them, believe BF2 is not unusually buggy for a first release. It's how those bugs and problems are addressed that counts. DICE have a good history of releasing patches to fix problems. The revenue generating add-ons, were, in my opinion, a mistake, and probably generated by EA pressuring DICE not to release to much free content, so it's highly unlikely I will be buying the add-on after being sucked in by RtR, also I expect features that are advertised in the add-on to quickly become available in mods.

AK

:smokin:

:deal: I will bookmark this post, and next time someone tries to even hint that other games don't have problems, i will quote this post http://www.gamingforums.com/images/smilies/winkx.gif

[CoUk]niu July 15th, 2005 12:51 PM

Re: Battlefield 2: Special Forces
 
Until the useless keyconfig is fixed this game is dead imo.

[SYN] hydraSlav July 15th, 2005 01:04 PM

Re: Battlefield 2: Special Forces
 
In your opinion. IMO, i can bind any key i want and the game is more then alive with so many players online

[CoUk]niu July 15th, 2005 02:00 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by [SYN] hydraSlav
In your opinion. IMO, i can bind any key i want and the game is more then alive with so many players online

Good for you that it works,but it`s not up to a game to tell me which keys to use.

phoenix12 July 15th, 2005 02:07 PM

Re: Battlefield 2: Special Forces
 
What bugs me is they changed some of the basic key mapping from BF42...why, man, why? Wouldn't be a deal if it was customizable, like it supposes to be.

[CoUk]niu July 15th, 2005 02:45 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by phoenix12
What bugs me is they changed some of the basic key mapping from BF42...why, man, why?

Something got screwed up,hopefully not terminally.

[SYN] hydraSlav July 15th, 2005 02:59 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by [CoUk]niu
but it`s not up to a game to tell me which keys to use.

Yes, but it's also not upto you to call a game "dead" just cause you can't get your keys setup (btw, ever tried editing the contro.con file directly? There are quite a few posts explaining exactly how to code any key directly in that file)


Quote:

Originally Posted by phoenix12
What bugs me is they changed some of the basic key mapping from BF42

Like what? Oh wait, you don't even have the game yet (or did you finally download the demo?). The only thing that i can think of that's different is the swapping of F-keys for positions in vehicles, instead of numbers keys. But what's the problem there? Just remap them back. I've got my controls setup exactly like in BF42.

psyichic July 15th, 2005 03:48 PM

Re: Battlefield 2: Special Forces
 
AK amazing post. Yesss. Oh and to everyone complaining heres my opinion.

If you dont like the game then fine dont play it if you come to the forums and say you dont like the game and give valid reasons and or constructive criticism fine. Buit If you say you hate the game then say it 5 times more your becoming stupid. Fine you dont like it it's buggy thats your opinion stop playing but save us the time by not continuing to post on stupids comments saying this game sucks and so on and so forth. There is a percentage of the community that will always hate a game fine I understand that but stop being a thorn in everyone elses sides and stop trying to convert people to your view upon the game. If youve ever noticed the majority of the community disagrees with you. And spare me the speechs considering at least over 300,000 people have the game (Considering that hlaf a million are signed up and we will assume a certain number have more than one account) so mabey lets say the 15 people on these forums complkaining are that absolutely minute percentage. The rest of us are admitted fan boi, moderator, or people who want to express differing opinions and are not fan boi ish or complaining that the game had one hickup.

My opinion on this new expansion is knida mixed. I must admit the concept of a new expasion so quick is a little anbnoying to me consdiering I just bought the game but the expasion itself looks amazing. The screens right now dont seem to really do that much but the grappling hooks and ziplines look like they will be really nice. its just that im owrried that now everyone will be fighting ontop of rooftops and that vehicles will just get blwon awa by mines and missles from areas they cant shoot at. It also feels as if the game kinda left battlefield and went to a mix of soldner and AA:SF. This is not my final opinion sicne ive only seen like 7 pictures and read an article about it. I will save my final opinion for the end result. But i must say I do want to see if other modders can pull this off. It is of course possible on the BF2 engine and I havent seen anything expansion packs can do that mods can't per say. Im guessing that the grappling hook and ziplines use something like the removed helicopter zipline. But hopefully this will all sort out easily enough. Im just affraid that all these new features will destabilize the game and I am a little hesitant about the same studio making this exp pack was the same that made BFV but I will have this expansion pack no doubt even if it is just to try it out.

phoenix12 July 15th, 2005 04:59 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by [SYN] hydraSlav
Like what? Oh wait, you don't even have the game yet (or did you finally download the demo?).

Getting tired of your attitude... FYI I had the demo the day it came out. And if he wants to call it dead, what's it to you? It's dead to him. You need to learn to respect the rights of others to have opinions, whether you agree or not.

If you boys don't like the views expressed here, don't read the posts. If you disagree with someone, make valid arguments, not angry comebacks. Don't get personal. We all are here because we love gaming and gaming is supposed to be fun.

Dark Saint July 15th, 2005 07:03 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by [CoUk]niu
Good for you that it works,but it`s not up to a game to tell me which keys to use.

well why don't you find out what he did to change the .con file, then you can designate any keys you want. i never had a problem assigning keys.

Gustav Graves July 15th, 2005 08:08 PM

Re: Battlefield 2: Special Forces
 
Hmm, this sounds fun. I just hope that they have a demo for it that way we can try and judge it for ourselves, but the likelyhood is unlikely: but then again SW had a x-pack. I'll buy it. I don't think the grapples will work well though... People will know where they are and kill the sniper: but it gives him time to look so let's see how this will work out.

DnC July 16th, 2005 07:09 AM

Re: Battlefield 2: Special Forces
 
It's gonna have a grappling hook and a zip line!!

sejanus July 16th, 2005 09:48 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by phoenix12
$50 should buy a finished, polished program. Yeah, it has a lot of features like voip, squads, etc... but if something as simple as stability is traded for fluff like that, that's a problem. Yes, maybe some players don't maintain their boxes and it's their fault the game crashes or lags, but we are customers with a voice and not blind mice. Loyalty only goes so far. It's not fair to use the Battlefield name just to sell games, the game should stand on it's own. Hopefully this one does that.

I'm still holding off on buying this game though until I see patches that help. I'd recommed the same when the exp pack is out too. Let EA know we have standards and expectations.


well said, and I agree. The only way to make these companies understand is to hit them where it counts and that's in their pocketbooks.


S

sejanus July 16th, 2005 09:55 AM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by apocalypse_kid



and that's simply because they are not there LOOKING for bugs, they are testing the included features to make sure they work, thus Beta testing, not bug hunting,



AK

:smokin:

Sorry bud but beta testing is not just to test new features it's also testing for bugs, that is the whole point of beta testing. I'm a beta tester and that is our job is to find bugs not just test the features.
any beta tester who is not looking for bugs should find another job because they are unqualified to beta test.

S

Bassist13 July 16th, 2005 12:00 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by sejanus
Sorry bud but beta testing is not just to test new features it's also testing for bugs, that is the whole point of beta testing. I'm a beta tester and that is our job is to find bugs not just test the features.
any beta tester who is not looking for bugs should find another job because they are unqualified to beta test.

S

That is so true mainly because I am also a beta tester and had to go through some punks in SWAT 4 Beta and that was just pure S*it. I did my job so I dont need a punk to insult us Beta testers.

psyichic July 16th, 2005 04:46 PM

Re: Battlefield 2: Special Forces
 
Well I have done extensive Beta testing as well and yes it is about both hunting for bugs and features. But mostly bugs from my experiences! :D But im sure all you who have tested before can attirbute to the fact that if you dont have a very open ear from the dev team your efforts go nowhere.

Anyways Lets get back on topic ehhh? Even thought the first part of my post was off topic lets put it back on with the comment of ummm. What do you think Night vision and Night do to the game? I want to know if now dark areas will actually conceal you so that it is possible to sneak through areas. At the moment you cannot hide. But if they incldue light and dark areas shouldn't some areas be great ambush and hiding spots for the spec ops teams? Also how will all the commander modes be featured? THey say they are going for some realism towards the special forces class. But that would mean no nifty supply drops and no artillery support. Althought they still probably have Satellite (Almost definite seeing as current day spec ops have it) and UAV is kinda iffy but UAVs are very realistic for surveilance. ALso Will there be any tanks at all? Or will they all just be vehicles that are like cars and trucks? What do you think?

Oompa July 16th, 2005 04:55 PM

Re: Battlefield 2: Special Forces
 
Quote:

Originally Posted by Darkfire001
I can't believe this, those of you already looking forward to an expansion for a disfunctional game?

EA should at least finish the existing game before they try to sell us more add-ons.

Concept of the expansion looks great, and should be lots of fun. Problem is I already paid $50 for a game that should work fine, and well people...it doent.

Works fine for me....


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