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-   -   More weapons for vehicles (http://forums.filefront.com/battlefield-2-general-discussion/151132-more-weapons-vehicles.html)

Exel September 28th, 2004 02:04 AM

More weapons for vehicles
 
BF2 really needs to have a support for more than two weapons systems per seat per vehicle. The limit of two imposed in BF1942 and BFV is really restricting, especially when it comes to modern warfare.

Just some examples of vehicles needing more than two weapons:

- T-90: Gunner fires the 125mm main gun, an ATGM (through the main gun) and coaxial machinegun.

- BMP-3: Gunner fires the 100mm main gun, an ATGM (through the main gun), a 30mm autocannon and a machinegun.

- F-15 and other aircraft: Pilot fires the machinegun, air-to-air missiles and/or air-to-ground armament. A single seater Hornet could for example carry a load of AIM-120 AMRAAM and AIM-9 Sidewinder air-to-air missiles, AGM-65 Maverick air-to-ground missiles and bombs in addition to the machinegun.

Five simultaneous weapons systems may be too much, but you should be able to control at least 3 systems in the same position.

super6-4 September 28th, 2004 12:57 PM

Re: More weapons for vehicles
 
yo exel wat up any news with BF2 Korea

Pethegreat September 28th, 2004 01:42 PM

Re: More weapons for vehicles
 
you can have something like the up and down keys to chage between weapons. They did it in POE(ap round and explosive rounds in the tanks and Bradly's)

kool_seemoe September 29th, 2004 02:22 AM

Re: More weapons for vehicles
 
then ud need 3 mouse buttons or ud need to use the scroll mouse to scroll thru the weapons. dont u think its a bit early to be speculating what is and what isnt in bf 2

Exel September 30th, 2004 03:23 AM

Re: More weapons for vehicles
 
Quote:

Originally Posted by Pethegreat
you can have something like the up and down keys to chage between weapons. They did it in POE(ap round and explosive rounds in the tanks and Bradly's)

That only changes the ammunition type, not the weapon. The same thing is for example in FH, but it's merely a workaround. Both munitions use the same "magazine" and have the same reload time which make it unusable for simulating eg. missiles fired through the main gun.

Quote:

Originally Posted by kool_seemoe
then ud need 3 mouse buttons or ud need to use the scroll mouse to scroll thru the weapons.

Most every new mouse has at least 3 buttons, and aircraft are better flown with a joystick anyway. They could also use for example arrow keys to change between weapon modes. We already have many different weapons for infantry, I don't see why vehicles shouldn't have too.

Quote:

dont u think its a bit early to be speculating what is and what isnt in bf 2
I'm not speculating, I'm suggesting/requesting. It would be little late to ask something like that after the game is released, since it is highly unlikely that they would afterwards implement such major changes to the engine.

kool_seemoe October 1st, 2004 09:09 PM

Re: More weapons for vehicles
 
i dont have and 3 button mouse and i dont use a joystick

Exel October 2nd, 2004 01:43 AM

Re: More weapons for vehicles
 
Quote:

Originally Posted by kool_seemoe
i dont have and 3 button mouse and i dont use a joystick

Too bad. But you still have a keyboard with over 100 keys.

Pethegreat October 2nd, 2004 03:58 PM

Re: More weapons for vehicles
 
Quote:

Originally Posted by Exel
That only changes the ammunition type, not the weapon. The same thing is for example in FH, but it's merely a workaround. Both munitions use the same "magazine" and have the same reload time which make it unusable for simulating eg. missiles fired through the main gun..

it would not be that hard to make it so you change weapons. They concider the Ap and hett round as 2 diffenert wepons though.

Exel October 4th, 2004 02:13 AM

Re: More weapons for vehicles
 
Quote:

Originally Posted by Pethegreat
it would not be that hard to make it so you change weapons. They concider the Ap and hett round as 2 diffenert wepons though.

It is impossible with the current engine. BF2 hopefully features a more open code, but it would still be nice to see such feature implemented by default - like that it would be available to all, and not just the leet haxor coders. :nodding:

[ACA]Andy October 5th, 2004 02:00 PM

Re: More weapons for vehicles
 
Exel a F-15 has two seats not one and an F-18 hornet can be a 2 seater aircraft rather then a one
Also to choose 5 weapons or even three would be complicated especially when u have to concentrate o flying the aircraft

oldpanzer October 6th, 2004 03:59 AM

Re: More weapons for vehicles
 
Quote:

Originally Posted by Exel
BF2 really needs to have a support for more than two weapons systems per seat per vehicle. The limit of two imposed in BF1942 and BFV is really restricting, especially when it comes to modern warfare.

Just some examples of vehicles needing more than two weapons:

- T-90: Gunner fires the 125mm main gun, an ATGM (through the main gun) and coaxial machinegun.

- BMP-3: Gunner fires the 100mm main gun, an ATGM (through the main gun), a 30mm autocannon and a machinegun.
.

The only vehicle to have this dual (cannon/ATGM)capability was the M55A1 Sheridan Airborne and Armored Reconaissance Vehicle(I had six of them for 19 months). It had a 152mm gun launcher with a caseless HEAT multipurpose round and the Shillelagh infrared guided anti tank missile. A missile of sufficient deadliness would not fit in 120-125mm cannon. Besides no weapon like this exists in the real world.

PEACE THROUGH SUPERIOR FIREPOWER :cool:

Exel November 11th, 2004 02:25 AM

Re: More weapons for vehicles
 
Quote:

Originally Posted by [ACA]Andy
Exel a F-15 has two seats not one and an F-18 hornet can be a 2 seater aircraft rather then a one
Also to choose 5 weapons or even three would be complicated especially when u have to concentrate o flying the aircraft

F-14, F-15E and F/A-18D are two-seaters, yes, but single-seaters are a vast majority of even multi-role fighters. F-15 and F/A-18 are too more numerous in their single-seater variants. Having at least three weapons systems controllable per player is not an option if you want to model a modern fighter jet, it is a prerequisite. Otherwise having air-to-ground ordnance would exclude either the gun or air-to-air missiles, which is really not something you'd do on a modern battlefield. Having two weapon groups is adequate for pure air combat (cannon and missiles), but you don't take one of those out if you want to add bombs.

I don't see the complexity with this; you'd only have three triggers instead of two, and every joystick and most mouses have three buttons nowadays. And the rest can use the keyboard, just like they have to anyway if they don't have a joystick.

Quote:

Originally Posted by oldpanzer
The only vehicle to have this dual (cannon/ATGM)capability was the M55A1 Sheridan Airborne and Armored Reconaissance Vehicle(I had six of them for 19 months). It had a 152mm gun launcher with a caseless HEAT multipurpose round and the Shillelagh infrared guided anti tank missile. A missile of sufficient deadliness would not fit in 120-125mm cannon. Besides no weapon like this exists in the real world.

What have you been smoking? Every Russian main battle tank since T-62 has wielded an ATGM fired through the main gun. BMP-3 now has the same feature. You need to stop pulling crap out of your arse for facts. Just because the Americans didn't manage to make the system for a smaller gun tube (152mm on M551 Sheridan, M60A2 Patton and MBT70 for Shillelagh) doesn't mean that it would be impossible.


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