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-   -   Mod ideas (http://forums.filefront.com/battlefield-1942-general-discussion/300169-mod-ideas.html)

kamikaze SGT Chaos February 2nd, 2007 01:46 AM

Mod ideas
 
Im redoing my mod called Pure Chaos

And id like to get some general ideas of what would make battlefield 1942 more fun to play. At the moment, im only able to do the coding.
A couple of "modded vehicles" that ive done is a Willy jeep with 2 Aa guns and a browning on it. The AA guns fire the defgun shells.. so it packs a wallop.
Ive managed to put the B17's machineguns on the wings of the Spitfire..4 of them... sonar for the Torpedo Bombers.. and a few more..

Now what would be cool to add to the mod?
Once the "beta" is ready. Testers will be required..

supahpingi February 2nd, 2007 12:13 PM

Re: Mod ideas
 
build a halftrack with the turret of a tiger tank or something.:moon::beer::confused:

kamikaze SGT Chaos February 2nd, 2007 02:46 PM

Re: Mod ideas
 
hmm.. at the moment my apc's have aa cannons on them.... but ill see how they look with the Tank Cannons

kamikaze SGT Chaos February 3rd, 2007 12:50 AM

Re: Mod ideas
 
my latest changes are to the Sherman... ive put the b17's top gun on the sides of the sherman for infantry... and added the katyusha's rockets to the rear it so..... its quite deadly... for anything that comes across its path..

RedSand February 3rd, 2007 03:18 AM

Re: Mod ideas
 
nukes...

kamikaze SGT Chaos February 3rd, 2007 04:04 AM

Re: Mod ideas
 
lol... that would well be... overkill...
im working on changing the katyusha... took off the rocket launchers on the back of it.. and stuck on the defence gun.. Just putting the b17's top gun on the front of it for infantry defence....

RedSand February 3rd, 2007 04:32 AM

Re: Mod ideas
 
I could help with some hand weapons, i have COD and BF42 RTR experience...

kamikaze SGT Chaos February 3rd, 2007 04:39 AM

Re: Mod ideas
 
yeah that would be good... as some new hand weapons might be cool...
Heres a screenshot of my "Mobile Artillery"...
http://i132.photobucket.com/albums/q...ewkatyusha.jpg
As you can see... its deadly... Featuring the defgun and the B17's top gunner...And it works with bots..
And yes it does spawn on the enterprise.. for midway...

RedSand February 3rd, 2007 04:59 AM

Re: Mod ideas
 
wow! I'll start looking aound 4 sum free models... Do you want to put in sum FH stuff?

kamikaze SGT Chaos February 3rd, 2007 05:02 AM

Re: Mod ideas
 
hmm... Maybe,.. but i dont know whats available in FH...

RedSand February 3rd, 2007 05:04 AM

Re: Mod ideas
 
you dont know about FH, We could ask sum DEVS and see if we could borrow that B17 auto bomber kit!

kamikaze SGT Chaos February 3rd, 2007 05:05 AM

Re: Mod ideas
 
b17 auto bomber??!!? whats that?. lol ive never played Fh because im on dialup..

RedSand February 3rd, 2007 05:15 AM

Re: Mod ideas
 
...tears flood eye's... me to... super fast IDSL dial up... But theres this kit and it has a rifle and a binoculars set, when you point the binoculars and press left click, a B17 flies past and bombs that area automatically!

kamikaze SGT Chaos February 3rd, 2007 05:20 AM

Re: Mod ideas
 
hmm.. wow
sounds... good... but id change it to "low level carpet bomb"
What if like you could call in a "broken arrow" lol.. that every single plane in the map being piloted by AI comes in and attacks that spot with bombs...

RedSand February 3rd, 2007 05:22 AM

Re: Mod ideas
 
maybe you could do something of the sort using the old files and make a spit fire attack?

kamikaze SGT Chaos February 3rd, 2007 05:24 AM

Re: Mod ideas
 
hmm... lol im only learning how to make mods.. but ill look at the binocs... and the spitfires AI to see how they work.. see if i can do that... Make them do a strafing run...

RedSand February 3rd, 2007 05:35 AM

Re: Mod ideas
 
Good Luck, I'm working on a super realistic mod now... two mods at once...

kamikaze SGT Chaos February 3rd, 2007 05:51 AM

Re: Mod ideas
 
ive just given the AI binocs.. just working on getting them to use it... (to call for artillery)

RedSand February 3rd, 2007 04:33 PM

Re: Mod ideas
 
Bitching

kamikaze SGT Chaos February 3rd, 2007 05:34 PM

Re: Mod ideas
 
ok ive seen the brittish ai snipers bring up their bincos when they see a tank.. but i havent heard the "i need artillerty fire" comming from them.. so i think that part is somewhere else..or maybe im just missing a command.. but yeah if it worked then that would be good..

kamikaze SGT Chaos February 3rd, 2007 10:03 PM

Re: Mod ideas
 
i had to replace the cannon for the mobile artillery because the game crashed everytime the AI went into it...
this it what it now looks like...
http://i132.photobucket.com/albums/q...artillery2.jpg
and the driver controls it... you can move it quite slowely inside the katyusha.. to move it more... you have to goto the outside view.. im working on the movement for the cannon so you can move it fully from inside the truck

RedSand February 4th, 2007 03:12 AM

Re: Mod ideas
 
!!!wow!!!

kamikaze SGT Chaos February 4th, 2007 05:28 AM

Re: Mod ideas
 
ive added wheels to the lcvp... it has to be properly aligned, but its able to drive onto land...i was also looking into changing the axis version of the lcvp to use tank tracks...
heres a screen of the lcvp while i was driving it on the ground..
http://i132.photobucket.com/albums/q...withwheels.jpg

RedSand February 5th, 2007 02:56 AM

Re: Mod ideas
 
ok ,got yahoo now, redsand000 add me! :p


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