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Those "Wait, that worked?!" moments Yesterday I was installing Pizza the Hut's TOS Miranda and by accident I replaced the texture files for my Copernicus station (the textures files have the same names). I immediately had a facepalm moment, but a little voice in my head decided to see how laughably had it looked before fixing my mistake. So I booted up A2, and this was the result: Spoiler: As it turns out, the textures actually look quite good, and I found myself with a great new TOS station. So, what moments have you guys had with A2, where something you thought would be completely frakked up turned out to be surprisingly good? |
Re: Those "Wait, that worked?!" moments Nice accidental retexture! I like the look of it-- a little refinement and you're doing quite well! Most of my 'wait, that worked?!' moments revolve around special weapons-- tweaks or incomplete efforts that led to unexpected moments when the thing actually worked BETTER than the way I intended. One time was while I was trying to turn out a new artillery weapon and specified the wrong stock .SOD to use as a burst. Sure enough, it worked better than the one I had intended to use. Although probably my favourite moment like this comes with the USS Reconquista, which was included with the Federation compilation mod. I accidentally retextured it-- and then proceeded to do a total retexture because I realized the crap texture that was originally part of the model was easier to retexture than I thought it'd be, and the results were as you see them in the mod. The fun part was that the inclusion of that ship came from a "wait, that worked?!" moment about three or four years earlier-- I had intended for that ship to travel through subspace but specified the Borg transwarp hub's tunnel weapon instead. A little extra special energy and all of a sudden I have a mobile subspace hub! That was unexpected. :lol: :cool: |
Re: Those "Wait, that worked?!" moments Wow! I think with a few tweaks here and there you have got you something there. Maybe you should an extra $5 on te lottery this week as it seems lady luck is riding with you. |
Re: Those "Wait, that worked?!" moments wow, such serendipity. Hard to believe the all happened to fit well. That's amazing |
Re: Those "Wait, that worked?!" moments I think my all time favourite moment like this was playing in a 4v4 game online many years ago, rather than modding. Probably around '03 when the tactics weren't that developed so we were still playing around and discovering things. The map was separated by a Z shaped double asteroid field making a path that your ships had to go down to get to the oppositions base, and superweapons were turned off to disable the transwarp gate etc. The teams were also a little unfair, the first team was completely comprised of experienced gamers from my clan who knew how to work as a team, the opposition was just random people that wouldn't be working as a team, i'd gone with them just to even up the teams a little bit. In the game I ended up being borg vitrue of random selection, and promptly started knocking out fusion cubes as fast as was humanly possible, which is pretty quick when your quite good at the game. Anyway, I saw one of the people from the opposition build all of his tech buildings slightly out of weapons range of the edge of the asteroid field. I was about to build a bunch of artillery ships to shell them when I suddenly thought of the Diamond's ultrium beam. I'd got ~6 advanced yards on the go, so I diverted 2 to building a fleet of diamonds, and took them in to wipe out this blokes tech buildings. An 8 ship ultrium burst killed all of the pods, and left the stations intact. A fleet of Galors promptly arrived on the other side of the asteroid field to drive off my Galors, so I retreated with the first 8 diamonds, started retreating with the second fleet of 8 diamonds and fired the ultrium burst off as a parting burst. It killed the lot. I really wasn't expecting it to do that. I suddenly had interceptors transwarping in, which were wiped out by the standard weapons on the diamonds without loss. I started thinking that diamonds weren't so bad. A fleet of Venators turned up, with a bunch of shadows with the dreaded holo emitter. I had the lot before they got into weapons range. A fleet of Soverigns with Corbomite reflectors active arrived, and we discovered that the ultium burst peirced the reflector. They managed to get a single diamond. A Tactical Fusion cube turned up hot on their heels, with shield remodulation to prevent any damage to it. I thought for a moment, used shield remodulation on one of my own diamonds, retreated with the rest and hit the TFC with the computer override to take control, and then self destructed it. Then I breifly considered the kill ratio the diamonds were stacking up, cancelled all of the orders for cubes in my yards, and started building diamonds en masse. I quickly realised that they built at half the speed of cubes, meaning I was building up a lot of resources and not enough ships. So I did the only sensible thing, I built another 8 advanced yards. They weren't happy. Suffice to say, I've kept using them. Someone once was heard to comment, Diamonds are a Freyr's best friend. |
Re: Those "Wait, that worked?!" moments Quote:
Diamonds are such a totally unbalanced stock unit that you really can't help but utilize them to the fullest. Any one of their special weapons (with the possible exception of the nanites) are out of proportion-- to have access to ALL of them in a single unit is an embarrassment of special-weapon riches. :cool: |
Re: Those "Wait, that worked?!" moments Quote:
Suffice to say, you owned all players, ironically with that ultrium burst. My game ended pretty quick. |
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