This is a discussion on Armada II Mod Request thread within the Armada I and II Discussion forums, part of the Star Trek: Armada II category; Originally Posted by Porty The Sernaix are one of the races in the Future Tense mod which should be completed ...
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, Love the way you replied porty, classic 10/10!
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#2
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| LOL, where the hell did you dig this from Ash?? It's over a year old!! :lol:
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#3
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| heh, so it is I was looking at another thread (may have been the ship request thread i think) At the bottom (under 'Similar Threads') it said 'Armada II MOD Request Thread' (being this one) and i clicked on it for some reason (i cannot remember now) and read what i did and replied I'm aware that its on the 'General Discussion' within the A2 Forums as Sticky, but its never caught my eye before yesterday for some reason! To be honest, i didn't even look at the date ![]() PS: Future Tense - This avaliable at Armada2files? I have seen various shots of in-game screens (ships and stations) - like the Prometheus Class you have as your banner! - I am yet to see these... (it canceled or simply going a lot slower than expected)!?
__________________ ![]() Last edited by Aerilon; June 14th, 2005 at 01:43 PM. Reason: PS: Note! |
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| Yeah, FT is still going, a little slow I will admit but still going all the same!! Suffering the same problem as most mods I think, lack of modellers!! Phantom is the only modeller working at the moment, Cecilzero1 is learning the tricks of the trade but still has a little way to go I'm told!! Still, slow & steady wins the race so they say!!
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| Ahh I have come to realise that the ratio between modelers and mods been made is about 1:300!If only i could model |
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#6
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| I think it's the fact that modding is a gradual process, you can spend 5 seconds on an odf or a day on a weapon. A model is an large thing that is either done or it isn't. Also the learning curve for modding is much slighter than it is with modelling. I am more than willing to admit that some modders do amazing things but personally I find that real life and lack of interest gets in the way of me pumping out the model a day which could easily be done. |
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| ah real life! the killer of mods!!!!!!!! well i'm making a mod for the fed to get some practice but it's difficult to find all the models needed |
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#8
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| Fed MOD (download Ghosts Completion) - you'll get most out of there!
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#9
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| True: man that Ghost's Completion mod is great. Hope he makes a klingon and romulan one too. Never heard of future tense, and I'm re-downloading BI2 Final. I'll get Future Tense. Do they have a site? |
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#10
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| Hey this is a mod request/inquery. Has anyone every made any patches for the Species 8472 biopulse conduit? It's the special weapon which combines species ships (4-8 battleship+1frigate) to make a super powerful beam. The problem is it doesn't always work properly, for instance you will gather the appropriate ships, aim it at the target, the ships will get in position but not fire, this is usually seems to happen because a ship is in the way. But WAY more importantly the bio-pulse conduit should be able to blow up planets!!! (as shown in the 2nd voyager episode featuring them). I think this should be possible since i saw some other mod in which someone built a weapon which could blow up planets. thnks |
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